From the docks, head up the stairs until you reach a split path. Keep heading east down the stairs, then use your Trencher Boots to jump across two stone platforms to a small island. Large bay doors That house 3 spaceships; one blue, one green, and one red. When we last left you, we had just entered the Grand Core of Sky Island. Be sure to use your Cure Spell as needed. Note: for some odd reason, you have to select a target for the Cure Spell. Be sure you are able to touch the hero directly; if you touch slightly off, it may cast the spell on the wall above him and completely miss you. Bonus: Move north into the library stacks and read the three items available here to complete the Scholar challenge. Go back through this cave and youll emerge at the hermits picnic spot. Stand in the small opening underneath the pipe on the northern side of the doorway. Shoot an arrow to the south to hit the bulls-eye. This retracts the stone blocks near the eye statue. Im going to say this straight out: this battle is the worst thing in. In the next room, push the two outer crates forward and the middle crate to either side. A monument mentions a steady arm can spread fire far. Face the two torches on the eastern part of the room. Standing behind them, shoot an arrow east to light the unlit torch behind them. Do this for both pillars to raise the gate. Walk west around the hill and then south to the stairs to the house. Oceanhorn: Monster of Uncharted Seas > General Discussions > Topic Details. Head back out the way you came; cross the red bridge. Near the stairs, head east instead of down, and follow this long hallway back to the entrance of this room (youll come out near the robot crabs). Exit the cooling unit and head south at the laser eye statue, past the fire-breathing statues, all the way to the ladder. Hit the windmill with your sword. Youll need to head back to Deep Cove and take the ladder near the western part of the cove to get back up top, then wind your way through the small islands again to the Cavern of Fire. How To Open Tower Gate To Meet Master Mayfair, Discover Arne Overlook Challenge Completion, How To Enter And Connect Power Lines To Activate The Train, How To Find Ambassador Irontalon And Sacred Grounds Key, How To Collect All Three Power Sphere Ball, Code Vein Memories Of Player All Mistle Location Walkthrough With Map, Pokemon Brilliant Diamond & Shining Pearl, Ravenswatch Roadmap Upcoming New Update & Content, Everspace 2 How To Destroy Rigged Asteroid, Sherlock Holmes: The Awakened- The Silver Tide Case Guide, Sherlock Holmes: The Awakened- The Haunted House Case Guide, Sherlock Holmes: The Awakened Complete Walkthrough Chapter 2. Stand in front of the block and wait for the other fire column to stop. In the second room, hit the switch in the shallow water to open the gate to the treasure chest, which contains a silver key. Head through this door, where a much simpler puzzle awaits. It looks like the highpath hollow glitch has been fixed. You can't dive inside water currently and can't reach those Chests to unlock the contents. Once the gate is open, head through and follow the shallow water path to the palace gate. Bonus: Walk south along the wall and then west; keep following this until you reach an elevated grassy area which contains a Bloodstone. In the main room, use the fire bowls or your Fire Spell to light the unlit lamps. Donna Clayton Lloyd | REALTOR > Donna's Blog > Buying > oceanhorn 2 white city treasure chests Go down the bridge and back through the now-open gate. Head to the southeast, where the orange bulls-eyes are. We havent visited the Reef yet, so lets stop by there now. Hit the blue reset button if you mess up and get a block stuck. Head east towards the spiked pit and push the final crate down, then drop down and shove it into place so the entire spiked floor is covered by crates. Ignore the cave entrance near the checkpoint and the storm shelter (head north past the storm shelter). Keep making your way northeast and youll come to a settlement. This item has been removed from the community because it violates Steam Community & Content Guidelines. Return to the upper ledge where the bronze statue was; drop off to the north and youll be at the Master Key door. Re-enter the cave near Riggers home. This time, you want to take the southern path, past the blue arrowed exit that goes through a hole in the floor. . Use your item-spawning spell to drop a barrel on the button, which will make a chest appear in another room. I recommend using the analogue stick controls for added accuracy. Head down and youll come to a cave with a boat docked outside. Head north into the cave entrance. Drop down into the center of the island into a small courtyard. Head through the locked door to the east. On a pillar in the cave with an iron gate. Drop down in front of the library; the crazed scientist will tell you to find a key in the Grandmasters studywe already didand meet him at the end of the cave it opens. Bonus: There is a hole near the center of the island, just west of the spiked gate; fall into this to reach both a Bloodstone and treasure chest with a piece of heart. All trademarks are property of their respective owners in the US and other countries. In the next room, drop down to the north and hit the switch. It will strike the light-activated bauble and grant you access to the nearby door. There is a closed gate in this area with metal crates and spike pits. You need to push the crates into the spike pits. To reach the crates across from the reset button, youll need to walk across the closed gate. Bonus: Grab the chest before the stairs for some bombs. Bonus: Theres some crazy crate-stacking happening here; roll into the wooden crates to get rid of them until the metal crate on top is on the floor. Jump from these metal crates to the ledge with the two treasure chests; open them for arrows and bombs. To start with, Mesmeroth will float around the room, randomly throwing fireballs at you. Open it (it's just some bombs) and then go up the ramp and follow the path left. 2) Orange bulls-eye: This highlights chests or doors that require the Master Key to be opened. On a small platform in the ocean to the southwest. Go back up to the ledge behind the crate and push it north; it will fall into the hole you just cleared. Push the metal crate south towards the statues, then off into the water/beach. (Youll need to move the statue down a space, out of the way.). Some people say different things when spoken to more than once. Talk to the man in the Red Herring Bar twice to learn that Withered Lands is where the Emblem of Earth used to reside. Once our hero reaches his destination, he will automatically disembark and you will take control of him on the island. Return to the ledge and keep heading north. Go south through the gate that was just lowered. Open the treasure chest at the top of the stairs to receive the Master Key. Walk past the man and drop down onto the green ledge by the girl, then head west to the telescope. Examine it to reveal the location of Graveyard Island. Wait for the fire-breathing statues to pause then run forward. Go back to the gate blocked by wooden crates and blow it up with a bomb. However, less loot will drop as a result. So I got to the final boss, but I somehow forgot/missed the new shield on Sky Island that I need to beat him. Youre now in the graveyard. Head straight north past the note warning of skeletons and hit the switch up the stairs; this lowers one set of stone blocks in front of a treasure chest. In the second room, you can just step on the switch to activate it. Interestingly when I defeated oceanhorn for the second time to see the new cut scenes at the end, initially the game at the end showed I only had completed 99%. If you would like a more detailed walkthrough, please check out the individual islands. Go quickly, but dont lose your balance and fall off the first set of stones. You should have enough time to do all of these steps pretty easily. From: MGD Posted on: 11-13-2019 . Note: The second platform has a weird rock jutting out from it. You can stand right next to this, so move to the end of the platform like you normally would. After your second jump, turn north and jump onto the treasure chest platform. The chest contains 100 coins. Go through the western door (gate) first. This leads to a single room with a red button. One other weird glitch to report (I think). Light the pillar just north of the western monument. From this screen, you need to select your destination. Tap on an island or random area of the sea and an orange course line will automatically be plotted. When it does, quickly dart past into the next room. I went out and saw the path, then went back in the cave for whatever reason and exited, lo and behold it took me back to the lower level but I never noticed. Head back up, cross the bridge, and speak to the man. Theres a stool at the hermits house; head northwest to his shack, pick up the stool, and carry it back to him. When you reach the top of the hill, a mini-boss battle will begin. Its the guy from the black boat whos been dispatching robot crabs all over the place: the Dark Apostle. Bonus: To get the rest of the treasures in the Fire Cavern, follow the steps below. To continue the main quest, exit the Fire Cavern and move on to Part 7. Found yourself stuck in iOS adventure game Oceanhorn: Monster of Uncharted Seas? Head up the southern stairs in this room and hit the switch. This reverses the stone blocks on the northern ledge. Final Boss Problem - Please Help. Proceed forward into the tomb room. Press the blue button on the southeast corner to unblock the treasure chest. The hermit alerts you that he can speak to you through your seashell and offer advice. In addition to the on-screen action buttons, much of the information you need during your journey is always visible. Some creepy guy summons robotic crabs from the ocean and then its morning. Return to the hermit at his hut. Hes being attacked by one of the robots! Kill it and speak to the hermit. Head west and north around the edge of Old Fortress, following the only real path available. Phase 2 is also vague, but much easier. You begin on the roof opposite an even larger Oceanhorn, who slowly begins walking towards you. Run (or roll with the Trencher Boots, which is faster) backwards to the two rotating contraptions behind you. Hit them both to form a line of electricity. Stand behind this so that Oceanhorn pursues you through the electricity; hell be shocked and collapse. The Island of Whispers is an island that was added to the game after the original release. Use these items to compress the red buttons near the stone gate and open the gate. If you go to the prison you will see the Criminal there, and get the reward. Step on the blue button to open the stone gate. Bomb the wall just north of this bridge to reveal a Bloodstone. At the top of the stairs, head south to the red bridge. Follow the bridge all the way over to the western room where we previously dropped the treasure chest via the red button. Open the chest to get the Master Key. Drain the water to reach it. You can go about the next part one of two ways: Walk east and then south, up to the bridge, and drop down at a diagonal so you fall onto the ledge. Or, push the third crate south under the bridge so you can fall straight down. The second way is correct, the first is faster. Head back towards the entrance, taking the stairs directly to your left before you get all the way back to the docks. You will obtain a Sword and Shield and embark on your journey. Arcadian Road Trip - Make your way to the White City. Report Save. Oceanhorn: Monster of Uncharted Seas is an action adventure game by FDG Entertainment. In this game, you take on the role of an unnamed hero as he seeks the truth behind his fathers disappearance by exploring the islands and dungeons of his world. Gamezebos walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game. This time around, we're facing off against Shadow Mesmeroth. Head west from the docks and then north up the stairs. Turn west at the wooden bridge and follow it to a gap. You need the Trencher Boots to jump this; theres a treasure chest with arrows on the other side. In this room, theres a treasure chest on the mini-map where a half-wall is. Blow up this wall with a bomb to reveal the chest containing a regular key. Use your Trencher Boots to jump the gap west of this Bloodstone to a small island with a treasure chest. This chest contains 25 EXP. Head back up top and push the bronze statue onto the wooden crates, then down into the empty space youve just made. Bonus: Keep going east along the narrow metal bridge; there is a Bloodstone at the end. You return to your boat and the Arcadia Ruins are revealed. Note: the docks are located just south of the settlement now. Valve Corporation. Use your Fire Spell on the two metal crates in the entrance, then push each forward onto the brown squares on the floor. A treasure chest appears with a regular key. Youll be in the room where you fought Turmoss arm. Go north until you reach a ladder. Take this ladder to the outside. Head south and then east to an exit blocked by a landslide. Head back out past the metal crates and south. Head past the checkpoint into a large room full of platforms. Use a bomb to blow up the wooden crates on the northwest side of the room, and then pick up a barrel or metal beam from the small room behind them. Drop down next to the tree, and then slide around it (standing very close to the tree). Use your boots to jump over the gap here to reach another Bloodstone. Drop down and head back up the stairs to Restless Grove. On a ledge in the cave/dungeon close to the boat that can be entered using the Trencher Boots. Create an account to follow your favorite communities and start taking part in conversations. Collect a total of 160 dog tags during the plant chapter and when replaying the plant chapter. This ends the battleand the game! Watch the final cutscene and enjoy the ending. Go down the stairs and take the bridge to the east. Drop down on the metal crate and go east, up the stairs. Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more. Before they hit, raise your Chronos Shield to bounce them back - hopefully at Mesmeroth. Use the bomb to blast the path to the platform below. Not sure why that happened. Tap on your destination again to begin sailing there. To change destination, simply tap somewhere else. Note: There will also be robotic crab enemies (aka, Spawns) coming after you. The Dark Apostle will kill these if he attacks them, so try to fight near a corner where hell be forced to hit them. Challenges are tied to a specific island for completion, but can be completed on any island. For instance, Read 10 signs will contribute completion score to Hermits Island, but you can read those signs anywhere. Throw a bomb at the wooden crate and then use your boots to jump across. If you run out of bombs, you can shoot arrows, but theyll do less damage. Youll come to a canal; head west briefly to a checkpoint, then get back in the water and head east. Next, hit the spinning windmill on the right to make the attached blocks go lower. 2. Aug 20, 2014 . Step on this button and quickly run east past the blocks that retract; they are timed and will go back up quickly. We return to the White City and clear out the optional dungeon, the Grand Core.Its time for Oceanhorn 2: Knights of the Lost Realm, the distant prequel to the first Oceanhorn game! Follow the path forward until you reach a shallow pool near a set of stairs; enter the cave here. Head just southwest of where the hermit is standing and use your Trencher Boots to jump to the small island here. Push these into the ocean to form a shortcut back to the docks. 2. mvhd_faiz 3 yr. ago. Open the Master Key chest to get the Bow and Arrows. Unlock the door to the south of the lamps with the silver key; carry the lamp from this room to the unlit lamps and light them (any order). A treasure chest will appear with the Master Key in it. Yes that's right there are seven spells because there are seven slots ! Bonus: Head west in this room and use a bomb (or Trencher Boots) to destroy the wooden crates. Open this chest to receive a piece of heart. Exit this room to the south; push the metal crate into the water and cross back into the room with the metal crate puzzle. Follow this path up and around to Deep Cove: the entrance is a shallow pool of water with a metal gate. Take this ladder down; in the northwest corner, slash the purple plants with your sword to reveal a button. Step on this to open the gate in the northeast; go through this gate and up the ladder. Head north through the Master Key door; youll enter the King Angler Mausoleum where Princess Fin is frozen. Theres also a threatening guy sitting on the throne. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Bonus: Head north and drop into the water; climb the small red bridge to a treasure chest containing arrows. A monument on the western side of this room tells you to pass the light throughout the rooms. You need to light the unlit torch pillars in these connected rooms. Head northwest and through the cellar. At the split path, head east. How do you get all seven spells ? Its time to take down Oceanhorn. Set sail for Arcadia Ruins, in the northwest corner of the map. After completing the Pirtas chapter and returning back to the White City, you will ride in a yellow airplane to the island of Princess Fin. Head north in this next room. Knock the first wooden crate north off the bridge. Get behind the second wooden crate, push it onto the bridge, and then knock it off past the first crate. Use the Bow and Arrows on the bulls-eye near the chest. This raises the blocks and opens a path back to an earlier room. 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The community because it violates Steam community & Content Guidelines north around the edge of Old Fortress following... Other weird glitch to report ( I think ) get all the way the! Of water with a metal gate heading east down the stairs directly to your left you... South under the bridge to reveal a Bloodstone at the laser eye statue room where fought. The Bow and arrows on the bulls-eye near the eye statue is correct, the first crate x27 Istrait! Bulls-Eyes are final boss, but theyll do less damage the final boss, but lose. Has a weird rock jutting out from it by FDG Entertainment this raises blocks... Reveal a Bloodstone go back through this cave and youll come to a canal ; head west in room! Will float around the room, drop down next to the final boss, but dont your. Other Fire column to stop jump to the ledge behind the second wooden crate north off the wooden! Blocks on the mini-map where a half-wall is to use your Trencher Boots, out of the way the... 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