A broken weapon can still be of some use. [Rough Draft] (xpost /r/unearthedarcana) If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads. Additionally, I have included 4 new equipment packs. When targeting a creature, damage from a siege engine is for considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage so long as the engine's target is one size larger than it or smaller. Softer and more flexible than most materials, wood is used to make most ranged weapons and some ammunition and does not alter the statistics of those weapons. Net. When wielded it adds +2 to your Armor Class, can be used to make a melee weapon attack that deals 1d4 piercing damage, and can store a lit bullseye lantern, which you wield while holding this shield. Some weapons list multiple damage types. Martial weapons tend to be more effective than simple weapons with longer ranges, bigger damage dice, and other beneficial properties. This device attached to a crossbow allows you to fire it 5 times before reloading. If one of your hands is occupied by performing somatic components, grappling, etc, you cannot attack with this weapon until you return your hand to the weapon. Let me know what you When held in both hands, this weapon gains the reach property. Steel. Pavise. Fiends and undead take an additional 4d6 radiant damage from a cauldron of holy water on a failed saving throw, or half as much damage on a success. The Heavy Crossbows damage is unmatched among ranged weapons, and if youre not playing a class that has the Extra Attack feature, the weapons loading property isnt going to cause you any grief. D&D obviously doesnt try to account for every single different weapon but instead approximates broad types of weapons and allows you to flavor those weapons as you like. Modifies: club, greatclub, cestus Whether you want to flesh out the lore of your world, create a plot hook for your next adventure to revolve around, or just give your players a new way to crack skulls, creating your own magic weapons is a great way to make your world feel unique and create memorable experiences for your players. Elemental Ammunition. The keyword, then, is style. Most trebuchets cannot fire Gargantuan creatures. You also gain this bonus against creatures with thick shells, metallic hides, and other creatures at the discretion of your DM. A corpse targets a space the same size as the creature it was in life (a 5 ft. square for a medium creature, 10 ft. for large, etc). The shaft that adds leverage to the projectiles this sling throws can also be used for close-range combat. A single-man siege weapon made from five gun barrels mounted on a single axis, that uses a rotating fuse mechanism to fire multiple shots at one target. You can add weapons of your own design to the game, but be cautious. Ranged weapons are hugely versatile (you can use them as delivery systems for messages, fire, and magical trick arrows if you can get them) as well as being a highly effective way to deal damage without giving your enemies chance to hurt you back especially if you make judicious use of cover. A sword with this guard, often a basket hilt, grants you advantage on checks to avoid being disarmed of it. Beyond a weapons short range, attacks up to the weapons long range are still possible, but they are made with disadvantage. If installed on a weapon with the reach property, the line's point of origin can be any point within 10 feet of you, rather than extending directly from you. You can make or purchase the modifications below and add them to the items they list. After damaging a Huge or smaller creature with a melee attack from a winged weapon, the creature cannot move toward you and must expend 2 feet of movement for every foot it moves within your reach. A cleric, paladin, or other creature with sufficient divine power as determined by the DM can create a consecrated weapon by performing an 8-hour ritual where it submerges the weapon or three pieces of ammunition in 200 gp of holy water and stands vigil for the duration. For example, a heavy bronze Babylonian breastplate is "plate armor" if, in-setting, it is the best armor availablethen weaker armors scale down from there. In D&D 5e, class grants you proficiency with certain weapons, reflecting both the classs focus and the tools you are most likely to use. Boost your AC by 1 while dual-wielding weapons, and remove the requirement for those weapons to be light. Native to the material planes of Eberron, this dark gray metal takes on a reddish sheen when refined. These siege engines hurl their payloads in high arcs that hit targets behind all but total cover, and can arc over walls. When you come within 5 feet of a prone creature on your turn, you can use your bonus action to make a melee weapon attack against that creature. Inflicting this status prevents the targeted creature from taking reactions and reduces its passive Perception by 5 until the start of its next turn. The bulb carved from wood or antler in this arrow creates a loud whistle as it flies through the air that creatures within 300 feet of the line the arrow travels from the archer to its target can clearly hear. You can use your reaction to gain three-quarters cover against harmful area-of-effects such as breath weapons or spells when targeted by such effects, unless the effect travels around corners. Therefore, it can be helpful to think of the different types of weapons in D&D as archetypes, rather than specific items. A Large or smaller creature hit by a net is restrained until it is freed. At higher levels, you can use this feat to temporarily boost your AC by as much as 6. They cannot be used underwater, and ammunition from these weapons cannot be reused. Characters do not usually start with any magic items like the Staff of Striking. It costs 100 gp to silver a weapon or 10 pieces of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack you make with this weapon (you need a free hand to load a one-handed weapon). If you would like to support the GM Binder developers, consider joining our Patreon community. Both exist to diversify weapons' use and function in combat. Plating a weapon or ten pieces of ammo costs 100 GP. You cannot add your proficiency bonus to attack rolls made with this weapon, but it gains the status: slashing property until repaired. When you are prone and make a weapon attack with this weapon, you do not suffer disadvantage for being prone. That change is listed in parentheses: (b) for bludgeoning, (p) for piercing, and (s) for slashing. Because your proficiency bonus can easily mean the difference between a hit and a disastrous miss, youre not going to want to make an attack with a weapon you arent proficient in unless theres no other option. A creature in the tower has total cover from attacks outside the tower. 5e D&D represents characters in a deliberately broad and simple way, as one of its design goals is to be easier to play and mathematically less complicated than previous editions. A lantern can be added or removed as an action. If its sharp things on the end of long things that floats your combat boat, then the Polearm Master feat is practically a must-have. Gauntlet-Sword. If mastery of a particular type of weapon is something youre interested in, choosing a feat to complement that weapon can be a great way to go. Personally, as someone who sets pretty much all my games right around the advent of black-powder weaponry, I love these rules. This specialized sword is built into a stiff gauntlet. A xun lei chong does 10d8 piercing damage on a hit, and expends 5 bullets for every attack it makes. If you are holding a hooksword in each hand, checks from the weapon's ensnaring property are made with advantage, and the ability to link both hookswords together gives this weapon the sweeping property. This reduction applies before you apply resistances or vulnerabilities. Silver weapons. Poison in the reservoir never dries. Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. Bludgeoning weapons hit with staggering blows that daze the target. Picking a weapon in D&D 5e can come down to a number of factors, from stuff like damage die size and special properties to the all important question of: Will I look really cool when I smack people in the face with this?. D&D 5e wouldnt be a fantasy property without including some fantasy metals with properties beyond those of normal iron and steel. For simplicity's sake this table lists only one type of material, either the one which comprises most of the item (for ranged weapons and ammunition) or the material of the component that contacts the target (for melee weapons). Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. Ideally, players will intuit and remember properties with ease. Certain weapons are restricted to certain classes for balancing reasons in 5e. Hide Armor is always furred. In either case, dragon scale mail is highly valued. Iron weapons ignore fey creatures' resistances and immunities to nonmagical weapons and damage, and when a fey creature starts its turn in contact with an item made of iron, it takes 1 fire damage. Spellcasters continue to track far more options and resources, and they operate beautifully. Renaissance and modern firearms use bullets. You can use an action to spread and light oil on 3 pieces of ammunition or a melee weapon, which sets them alight. If multiple types of damage are listed for a weapon, you will be assumed to do the first type of damage but can choose to do the second type at any time. Ironwood items are considered wood, rather than metal, for the purposes of spells and other effects that target those materials, and can't be set on fire by effects that ignites objects that aren't being worn or carried. When exposed to sunlight, adamantite weapons disintegrate. When you would attack with the weapon equipped with it, you can instead fire the lance, forcing each creature in a line 10 feet long and 5 feet wide extending from you to make a DC 14 Dexterity saving throw. Firearms use special ammunition, and some of them have the burst fire or reload property. Class proficiencies and stealth rules remain unchanged, as do donning and doffing rules. Lastly, special weapons have their own unique rules that set them apart from other options on the list. Chain Whip. If you are wielding a cestus, you can use that hand to grapple or shove an enemy, but you cannot make attacks with that hand without ending the grapple. All adamantine melee weapons have the sundering property, against all types of wearable armor. Garotte Wire. The creature which aims the trebuchet chooses a point in range at least 60 feet away. When an attack roll with a status weapon exceeds the target's AC by 5 or more, it inflicts an additional status effect based upon the type of damage dealt. An ultra-hard jet-black metal with a multicolored sheen, weapons made from this meteoric iron devastate other objects. Larger, weightier, and more difficult to use, Heavy Weapons are too large for a Small or Tiny creature to use effectively, imposing disadvantage on their attack rolls made with these weapons. Arming Sword. Gunpowder artillery made from bronze or iron that fired large balls at enemy fortifications. Frodo?) Futuristic firearms are powered by a special type of ammunition called energy cells. Create new weapon. The rapier deals a juicy 1d8 piercing damage, and its finesse property means you can use your Dexterity modifier for the attack and damage modifier. USAF 425th TFTS F-5E Fighter Weapons School Instructor Patch Williams AFB. Light weapons, like daggers, are usually smaller and easier to handle, making them ideal for two-weapon fighting, which requires you to use light weapons. Simple Melee Weapons Simple Ranged Weapons Martial Melee Weapons Martial Ranged Weapons Weapon Proficiency Lets look at which classes are proficient with which weapons. Each time you attack with the weapon, you expend one piece of ammunition. D&D 5e comes with a good variety of weapons to choose from, but there are a few redundancies, as well as some combat styles that lack a good weapon. 8. Objects, Constructs, and Elementals and other creatures that do not bleed may be immune to this damage, at the discretion of your DM. True Ice. The Hammer comes with a catch well, two. Boomerang. Get 19 new weapons properties for your game! If you are hidden when you attack with this weapon, you do not reveal your location. The attack also ignites flammable objects within its area of effect that aren't being worn or carried. 5e PHB pp.144: As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Ideally, players will intuit and remember properties with ease. It takes an action to don or doff a gauntlet sword. However, it appeals enormously to martial play, makes choice of weapon have meaning, and it's easy to learn your favorites. Many entirely new weapons join the existing roster, to include some weapons of great tactical value in history which 5e neglected. This only works assuming they have enough ammunition to keep their new gun working long enough to become familiar with it. When wielded one-handed (allowing you to use your other hand for a torch, a shield, or an arcane focus), the weapon deals 1d8 + STR slashing damage; when wielded two-handed, the weapon deals 1d10 + STR slashing damage. As a result, you can safely focus on offense and deal more devastating attacks. It requires 6 medium creatures to operate, which have total cover against attacks from above. Weapons made from mithral are similarly light, weighing half as much as their iron counterparts. If the weapon's default material is wood, it works as normal, and uses its listed cost. If a creature hits you with a melee attack while you are wielding a weapon with the parry property that you are proficient with, you can use your reaction to add half your proficiency bonus to your AC for that attack, potentially causing it to miss. Firearms are an optional set of rules found in the Dungeon Masters Guide that let you introduce either Renaissance, Modern, or Futuristic/Sci-Fi guns into your D&D 5e game. Hammer of Thunderbolts (Best for Half-Orcs, Fighters) It's Hammer time! A lance requires two hands to wield when you aren't mounted. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: slashing, regardless of the damage type you dealt. All weapons and armor made with stone have the heavy property, lose finesse and light properties if they have them, weigh 4 times as much as usual, and cost twice as much. When a creature fails its save against the cauldron, it is covered in sticky goo. These weapons either because theyre large like a polearm or complex like a bow require both hands to operate. Piercing weapons reward precise or focused attacks, punching holes in enemy defenses. Blowgun Needle. Attacks cant be made against a target beyond the long range of a weapon. Modifies: arquebus, handgonne Every creature within 30 feet of the point where the barrel landed must make a DC 16 Dexterity saving throw. There are two special weapons in the D&D 5e Players Handbook. Other times, hunters carefully skin and preserve the hide of a dead dragon. A creature can end this damage by using its action to make a DC 10 Dexterity check, which extinguishes the flames. Versatile weapons, like the longsword, can be used either one- or two-handed, which increases the damage die of the weapon. When prepared for the right moment, the weapon can be devastatingly effective. A net has no effect on creatures that are formless, or are Huge or larger. You must use an action to don or doff a cestus, but can don or doff a pair of cestus in one action. The best mundane metal that can be made by a typical weaponsmith. Re: My better weapons list for D&D 5E. Silver. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. Elves: Most elves are proficient with the longsword, shortsword, shortbow, and longbow. However, the two-handed property is relevant only when you attack with the weapon, not when youre just holding it or carrying it around. Modifies: armor In many cases, ammunition costs money although searching the battlefield after a fight allows you to recover half of all ammunition expended over the course of the encounter. There arent feats for every weapon in D&D 5e, but there are some very powerful options that let you maximize the impact of one sort of weapon or another. They can be altered, gaining add-ons that improve their features or add new ones. While Mithral (which is very legally distinct from mithril, eh, Mr. Ram. These flexible weapons wrap around shields and other personal defenses. Most warriors use martial weapons because these weapons put their fighting style and training to best use. When an item with the gunpowder property takes fire or lightning damage, it explodes. Also, before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. You cannot drop or be disarmed of a gauntlet-sword. Alternate armors, fortunately, are a simple matter of scaling protection. Then, pick a weapon that suits that style of fighting. You must use the new roll, even if the new roll is also a 1. Bombs. Weapons Traditional Nonmagical Weapons Simple Melee (88 items) Characters in most established D&D settings, like the Forgotten Realms or Greyhawk, wouldnt have firearm proficiency, so if they found a gun (presumably in a scene resembling that moment from the Tim Burton Planet of the Apes), theyd have to practice using the training rules to gain proficiency. Consecrated weapons are considered magical for the purposes of overcoming the resistances and immunities to nonmagical damage of fiends and undead. Cauldron. You can load 5 pieces of ammunition instead of 1 when you load this weapon. A wound-up melee weapon can be used to make an opportunity attack when a hostile creature that you can see enters your reach. Examples are listed on the table below. The weapon is designed to incapacitate or is otherwise capable of delivering a hit that does not kill the target. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. Barrel of Sewage. Most smiths can only create items out of wood, iron, and steel, while specialized craftsmen can make items from bone, bronze, ironwood, obsidian, and stone. Burst Fire. When attacking with one of those weapons, you indicate which damage type you use before you make the attack roll. Elemental ammunition includes enchanted bullets, quarrels, needles, or arrows charged with magic. It can keep a martial level with others, without letting them dominate the game. It confers no benefits on the battlefield, but may grant advantage on Persuasion checks while you wear it by creating an aura of wealth and prestige. If you dont want to pick up the Crossbow Expert feature, then the Longbow (d8 piercing damage) is the best option for a ranged weapon, assuming you have proficiency. Net. Stone. It does improve them slightly, but the ultimate goal is diversification and the overall increase is minimal. Unarmed Strike. A weapon can have more than one modification, and modifications are permanent. Lance. A magical shield with a bonus to AC only increases the Armor Class of the user and does not grant a bonus to attack and damage rolls with the shield. If a character uses a ranged weapon to make a melee attack or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee-weapon attack as a bonus action. Weapons with the Ammunition property, like bows, crossbows, slings, and even guns (if youre using those optional rules) consume ammunition in order to fire. A 5-foot-radius circle directly below the cauldron is also covered in oil. A status weapon uses its new damage type, rather than the weapon's original type. Modifies: all melee weapons, three pieces of ammunition that are not bullets There's, of course, the Weapon Master feat you can take to learn new weapon proficiencies, or you can take a level in fighter or something. You can inflict status with this weapon, and when you do you inflict both status: slashing and status: bludgeoning, even though you only deal slashing damage. This is pretty close to being a tie with the scimitar, but as theres not a huge amount of difference between these d6 damage light weapons, I think the shortsword takes it on price. View Profile View Forum Posts Private Message View Blog Entries View Articles Moderators Immortal Supreme Deity. Click to enlarge. These weapons are well-suited to combat on the move. Trebuchet. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. A weapon that has the burst fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability. Weapons are not discrete items. D&D has had clawed gauntlets before. 10. Though replaced by iron and steel, bronze weapons are known for their magical affinity. New Weapons 5E homebrew v2.mod (39.7 KB, 942 views) Last edited by MentalChillness; November 26th, 2016 at 13:25. If used to create a cleric's or paladin's holy symbol, flametouched iron increases the CR that a cleric can destroy with destroy undead by 1. These weapons feature chains, hooks, or other parts that entangle. These types of weapons are often only found wielded by trained warriors. A character must then reload it using an action or a bonus action (the characters choice). When you choose to knock a creature out instead of killing it, nonlethal weapons deal their normal damage. These minute needles are small enough that when you apply a poison to them, a dose covers 10 pieces of ammunition instead of the usual 3. Magic Items. If you want to pick up the Polearm Master Feat (preferably paired with Sentinel) then the 1d10 slashing damage Glaive becomes the strongest choice. The rules make no distinction between a kukri and a stiletto; theyre both daggers, and its up to you to decide how you want to flavor that type of weapon. Simple weapons refer to anything thats physically dangerous enough to be used as an offensive tool, including clubs, maces, pitchforks, and other weapons often found in the hands of commoners. To a crossbow allows you to fire it 5 times before reloading reach... 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