Learn how to construct identified artifacts up to complexity tier (level based) (must have the appropriate Tinker power). Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. You cannot be hit in melee by grounded creatures while flying. XP is only granted to the creature who landed the final blow, as well that creature's followers and/or party leader. As an example, if an addling urchin (level 21, base xp 525) is killed, this is how experience would be rewarded: For a full list of creature XP Values, you can refer to creatures by experience value. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. Your genome is irritable and unpredictable. Each creature has a unique base XP Value which is used to grant XP when the player or another creature kills it. Sweet. Tactics. The DV formula is: You bear a tail with a stinger that delivers paralyzing venom to your enemies. Caves of Qud is a science fantasy RPG and roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped. You invoke a concussive force in a nearby area, throwing enemies backward and stunning them. I finally figured out how to get a good start going, which I'm quite happy about. Round 1 Damage: (level based)d3 divided by 2 Go with as much toughness as you can. Not Grahu-Rubufo, the self-styled "Learned Snapjaw Vtuber .". You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself. Physical mutations possess a unique mechanic known as rapid advancement. levels 7-9: 1d4 levels 10-12: 1d6 levels 13-15: 1d8 levels 16-18: 1d10 levels 19+: 1d12 Carapace Reduced cost from 4 MP to 3. Reason: How much xp do villages or lairs give? You get no satiation from foods that aren't meat. And as with all ranged mobs, they will chase you when you break line of sight, and won't throw them if you're next to them (plus you get their grenade). Cooldown: 100 rounds. Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon). A character's MA is modified by an amount equal to their willpower modifier. I said those mutations were useful even at level 1, not that they weren't better off as high-level as possible. Sting cooldown: 25 You distort time around your person in order to slow down your enemies. This is why, for example, the surface levels of the desert canyons will always contain the same primary creatures, such as snapjaws, equimaxes, and giant dragonflies - this biome has its own unique population/encounter tables. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things. Duration: (level based)-(level based) rounds, Creates a 3x3 force field centered around yourself Your willful acts sometimes dent spacetime. They can also exceed the (Player Level/2) limit, but the mutation's effects are temporarily capped at that limit until the appropriate level is reached. Cooldown: 40 rounds. Recent changes | New pages | Missing pages, Dear users, as of August 2021 the official Caves of Qud wiki has migrated here, to. Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. Hand (2-4): Fungal growths if you use the bug and don't use neutron (3 AV each), more weapons otherwise. I've been playing True Kin lately, so my knowledge of mutation minutiae may be out of date. You may phase through solid objects for brief periods of time. Range: 8 You gain 100 charge per point of electrical damage taken. Refreshes all mental mutations Whenever you learn a new secret, there's a small chance you forget a secret. A one-point mutation counts as one glimmer. Always sting on charge or lunge. The result is always constrained to the nearest number within the 1 to 8 range. I have tried several different builds, and I can't say I'm good at creating them. Contract a fungal infection and grow glowing mushrooms on your hands. Glimmer is a mechanic unique to mental mutations. Other potential sources of mutation points include gamma moths, sparking baetyls, and Eaters' nectar injectors. Encounter at Red Rock - Caves of Qud animation I made. However, there are various methods by which the player can be afflicted with a defect after character creation, such as through the mutating effect inflicted by gamma moths, or through drinking brain brine. Others find it difficult to tolerate you in social settings. At lower temperatures, you are more torpid. ) Otherwise, for any zone higher than 6 strata underground: Take the surface zone tier at the location. You occasionally peck at your opponents. There are over 70 mutations available. Each point of a character's willpower attribute higher than 16 reduces their ability cooldowns by 5% of the ability's base cooldown, up to a maximum reduction of 80% (at 32 willpower) or a minimum cooldown of 5 rounds. Damage to structural objects: (level based) Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge Assemble your character from over 70 mutations and defects and 24 castes and kitsoutfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourselfit's all the character diversity you could want. Creatures with Electrical Generation are able to build up and store an amount of electrical charge determined by their mutation level; the units this charge is measured in are identical to the units used by energy cells and artifacts. All trademarks are property of their respective owners in the US and other countries. Cooldown: 10 rounds, Emits a 9-square ray of frost in the direction of your choice. DieCaves of Qud is brutally difficult and deaths are permanent. You can bask in the sunlight instead of eating a meal to gain a special metabolizing effect for (level based) days: +(level based)% to natural healing rate and +(level based) Quickness Honestly, the max level steward is broken lol. Damage increment: (level based) Oct 28, 2020 @ 1:23am Is there a max level Is there a max level and if so what is it, if not and it infinitly scales what is the theoretical max since as far as I know enemies don't respawn. Cannot wear body armor, Your full natural healing rate applies in combat. + , min 1 You accrue electrical charge that you can use and discharge to deal damage. (must have the appropriate Tinker power). So with just a little bit of extra quickness, you can fire twice per round. If this is no longer the current patch, . After the tenth round, you deal bonus damage equal to the total amount of damage you've done so far. You are befuddled by technological complexity. l They provide the bulk of character customization for players playing as mutated humans due to their variety and number, and can be considered roughly analogous to the cybernetics available to True Kin. You don't get ill when you eat raw meat. Accrue base (level based) charge per turn +(level based) AV as long as you retain half your quills ((level based) AV otherwise) Additionally, the willpower modifier is a factor in how fast a character regenerates lost HP. You beguile a nearby creature into serving you loyally. This boost only alters total skill points on level up: the creature will gain the amount of skill points as if they actually had that bonus intelligence. On character creation, mutants start with 12 mutation points to select starting mutations. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world. You quickly pass back and forth through time creating multiple copies of yourself. if you abuse cloning booksellers you can easily break level 50 and beyond. Caves of Qud Nexus - Mods and community Hot mods More hot mods Join the largest modding community Register Already have an account? You bond with a nearby creature and leech its life force. Toasts affected area over 3 rounds Dig through everythingdon't like the wall blocking your way? (level based)% reduced chance of becoming lost However, there is no limit to how many defects the player can obtain through other sources. 1. Round 1 Damage: (level based)d2 divided by 2 Precognition makes avoidance an easier prospect. Maximum charge: (level based) Rapid advancement can further push your physical mutation levels, but that too is better spent on further investing into high-level mutations rather than getting new ones. Or items (other than + DV)? Fastest Gun in the Rust reduce pistol action costs by 25%, but it also stacks multiplicatively with Rapid Release finger flexors, which drop it down to 43.75% cost reduction. Source: Caves of Qud, We are currently maintaining 13,483 pages (3,315 articles)! Floor It's set in a far future that's deeply simulated, richly cultured, and rife with sentient plants. Sign in to add this item to your wishlist, follow it, or mark it as ignored. Zone tier is one significant factor that contributes to the procedural generation of features in Caves of Qud, such as the level and difficulty of creatures that are found in a particular zone, or the items that can be obtained as random loot from chests in that zone. You regulate your body's release of adrenaline. Low toughness is risky. [1], If this is no longer the current patch, you can help by. +1 Ego https://wiki.cavesofqud.com/index.php?title=Electrical_Generation&oldid=75796, Creative Commons Attribution-NonCommercial-ShareAlike, Can allow for easier usage of high power consumption weapons and equipment, such as the, Electricity will arc through multiple enemies, allowing for decent multi-target damage, Creative use of arcing can extend the reach further than expected, At higher levels, gives an option for quick burst damage, All charges must be used at the same time, The first target in the arc must be in melee range, Arcs can be unpredictable and may harm neutral or friendly creatures in melee, or short out prematurely, Arcs will always prioritize jumping into liquid pools before creatures, making bleeding and critical hits from weapons troublesome. Mutations are one aspect of character creation in Caves of Qud. Click. While spinning, you leave webs in your wake as you move. Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations. Cooldown: 150 rounds Accrue base (level based) charge per turn Intelligence also alters how many skill points are gained each level up; Before Intelligence is applied, True Kin gain 70 skill points per level, while Mutants gain 50. Assemble your character from over 70 mutations and defects and 24 castes and kitsoutfit yourself with wings, two heads, quills, four arms, flaming hands, or the power to clone yourselfit's all the character diversity you could want. Cooldown: 100 rounds, Creates 9 contiguous squares of immobile force field should wait to see if the game progresses further in development. You cause plants to spontaneously grow in a nearby area, hindering your enemies. Round 3 Damage: (level based)d4 divided by 2, Area: 7x7 around self Players with the Chimera morphotype will only manifest physical mutations. Full release coming to PC, Linux, and Mac in 2023. Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. May use Sting activated ability to strike with your stinger and automatically hit and penetrate. Range: 1 Specific types of terrain, biomes, unique locations (such as historic sites or dungeons), or other factors can influence the objects and items that are generated in particular zones. 3. +(level based) Heat Resistance VAT included in all prices where applicable. Because Qud is pretty unpredictable, you can't just min-max for DPS and hope to kill everything before it kills you - the ability to survive unexpected dangers is one of the most valuable of all, along with being able to run away. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Your joints stretch much further than usual. Venom poisons opponents for 8-12 rounds (damage increment (level based)), Mental actions have 5 * Level + 15 lower action costs. Discharge can arc to adjacent targets dealing reduced damage, up to 1 target per 1000 charge You detect the presence of psychic enemies within a radius of 9. The more Glimmer one has, the more desirable they are to esper hunters. Maybe throw in Adrenal Control to have something else to level to further boost the Gas . -2 DV Attributes define a character's strengths and weaknesses. Jump to navigation Jump to search. I died by a rocket or missile, forget exactly. If the current zone is 6 strata or deeper underground: Modify the result to ensure it is a number between 1 and 8. The modifier is added onto the base 4 PV of most weapons, but has a max limit specified depending on what weapon it is. Your skin must be kept moist with fresh water. Long Blade. 20% chance on melee attack to sting your opponent((level based) (level based)) e Each zone (or screen) that a player explores has a particular difficulty tier typically referred to as the Zone tier. Claw penetration vs walls: (level based) Area: 3x3 + growth into adjacent tiles You garrote an adjacent creature's mind and control its actions while your own body lies dormant. 20% chance on melee attack to gore your opponent Sting cooldown: 25 Toughness at level one is how much HP you start with, but also affects how much you gain later on, as well as how fast you regain lost HP. Tips or thoughts? Electrical Generation is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Cooldown is not affected by Willpower. You can find a creature's level listed in the infobox on its wiki page. You'll hit a soft limit long before you run out of enemies - you only get XP for enemies around and above your level. That means they have levels, skills, equipment, faction allegiances, and body parts. Cooldown: 200 rounds, Teleport to a random location within a designated area. Cannot wear armor. The tier of the randomly-selected creature when. quickness and other physical mutations gain +. This results in a zero net sum. Its set in a far future thats deeply simulated, richly cultured, and rife with sentient plants. Round 2 Damage: (level based)d4 divided by 2 Can discharge all held charge for 1d4 damage per 1000 charge For example, the dynamic loot tables for each zone tier have a small chance to roll upward one tier higher. Your best strategy - large HP pool. Good morning! XP drops off exponentially for killing creatures at lower levels. I'm asking because I want to a generalist mutant build with as many mutations as . Players with the Esper morphotype will only manifest mental mutations. Is there a max level and if so what is it, if not and it infinitly scales what is the theoretical max since as far as I know enemies don't respawn. +(level based)% move speed while sprinting Caves of Qud is a science fantasy RPG & roguelike epic. More platforms to follow. All rights reserved. Horns are a short-blade class melee weapon. Purchase rare books from an albino ape mayor. Decide: is it a dying earth, or is it on the verge of rebirth? You accrue electrical charge that you can use and discharge to deal damage. Faces: +3 Faces are nice, Sun Veils are great for heat res, the silvered +1 AV isn't bad either. You tap into the aggregate mind and steal power from other espers. You sunder spacetime, sending things nearby careening through a tear in the cosmic fabric. 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