KROOT CODEX Author Inquisitior Rules The Kroot Kindreds Codex The Kroot Hunters of The Kroot Weapon lists Kroot Kroot Rifle Hunters Rifle Ritual Blade Long Blade Short Blade Aeldari Shuriken Pistol Aeldari Blade Shuriken Catapult Imperium Power sword Boltgun Plasma pistol Chaos Lightning Claw Flamer Shotgun Orks Slugga Choppa Power Stabba This is largely because of their fragility; Kroot have the second-worst defensive profile in the game, being surpassed in this regard only by Gretchin (who have one lower toughness.) Kroot Carnivores are one of the auxiliary forces supporting the Tau Empire, less well-armed and -armored than their Tau counterparts. At six points per model, the unit costs at least 60 points. The Shaper may replace its Close combat weapon with one of the following: power weapon for +15 points or eviscerator for +25 points. For 1CP a unit can make a heroic intervention and do so from 6 out moving 6, that gives them options for a number of tricks beyond actually fighting which Kroot Carnivores are no good at anyway. The majority of Kroot warriors fight as mercenaries in the armies of the Tau. That really fixes all their problems as a CC unit and they are quite capable of putting the hurt onto common targets such as Intercessors and exposed characters. Within this 39 page (40 if you include the sweet cover page) Warhammer 40k mini-dex you will find: -Background -Modeling section -Army List (including 1 Special Character) On the tabletop, a Kroot pack can barely dent a squad of Guardsmen. May only be taken if the army includes aOShovah Commander Farsight or a ShasEl Commander. Kroot Mercenaries Tactica I have realised there was an increase in the number of Kroot mercenaries players on this forum, and decided we all could throw together a Tactica for other interested players. One thing I noticed was the Kroot (Troop) is 8pts/ea and from what I can tell you took away 1 attack, added one to, The cost n stats were kept the same as the Kroot within the Tau dex with the 6+ save upgrade (But the basic troops have the. So thats something. They also present a very tempting charge target when used in this role, allowing the enemy to leapfrog forward more quickly than usual, a feature that makes them worse than useless in terms of defending you from assaults. Elites: Stalker Kindred There are at least three species which Kroot are forbidden to eat: Kroot are able to "taste" the taint in the meat of dead Genestealer hybrids, even if the mutations are not visible. If this results in them scattering outside the area terrain then reduce the distance scattered until it is within the area terrain. Lord of War: Freeblade The Freebooter Kaptin may replace his slugga with a shoota/rokkit kombi-weapon, shoota/skorcha kombi-weapon or twin-linked shoota for +5 points or a snazzgun for +10 points. Unfortunately, the three units that I mention above offer Tau players little incentive to take them on the tabletop. The Freebooter Kaptin may replace his choppa with a big choppa for +5 points or a power klaw for +20 points. All mercenary units gain preferred enemy against that target from that point on. This article skipped straight over the stratagems but there are a couple of good ones now, especially when applied to a unit of Krootox. Last week, I discussed one of the two Tau auxiliary units, the Vespid Stingwings. This adaptation affects the base toughness that determines whether an attack causes Instant Death due to being double thetoughness of the target. Next, there is the Kroot hunting rifle. Email address: 9E Tau Codex Review: Troops: Kroot Carnivores. %
. If a snazzgun is taken it may be given any of the following upgrades: More dakka for +5 points, Shootier for +5 points and Blastas for +5 points. Kroot who have fed on Dark Eldar, for example, soon begin to show signs of the cunning and intense cruelty the Dark Eldar are known for. Same as Court of the Archon from the Dark Eldar Codex except that: Troops: Kroot Carnivore Kindred Options: 3 0 obj
Kroot Mercenary armylist. And what about the Kroot Hounds? I think that the model for the basic Kroot infantry unit holds up 18-odd years after release, and they provide a great contrast to the clean, crisp Tau Battlesuits and vehicles. Options: As I mention above, these models feel dated in the current edition of the game. [5], The Silver Skulls recognised that Kroot with psychic potential posed a grave threat to the Imperium and recommended the planet where they were encountered on be cleansed. [Needs Citation]. They retain vestigial beaks and have a light, almost hollow bone structure, with four digits on each hand and foot. Heavy Support: Greater Knarloc Pack a modest proposal. The Kroot Shaper is the Kroot equivalent of a Captain or a Lieutenant, and thats where the comparison to cool Space Marines models ends. callback: cb I didnt intend it to be when I first started writing, but thats just the way it goes sometimes. [10], Kroots operate in a clan-based culture across the various homeworlds. ); Press question mark to learn the rest of the keyboard shortcuts. Any rules that are not in the Warhammer 40,000 main rule book will be stated in this Kill Team list. Id argue they were good then, as with at least a couple of forests on our tables and Infiltrate they were always able to benefit from their Fieldcraft rule (+1 cover save and they could see further through forests). Im happy with the 6+, so long as they can use cover better than anyone else. And its good in a way that you didn't try to make substantial changes, just cleaned things up. A project I started attempting to bring the Kroot Mercenaries into TTS as a playable army. In shooting it is exactly like a Boltgun; in melee it adds +1Str but confers no other benefits. Following closely the pattern set by the 3rd ed. It turns out there are a lot of Kroot miniatures - that are completely ignored by Tau players. I don't think GW will ever make the Kroot a faction independed from the Tau again, cool as that would be. They are the nearest thing the Tau codex gets to a counter-charge unit. Within a decade of their first battle side-by-side (known as the War in the Place of Union), the Tau and Kroot had jointly liberated Kroot from the greenskins. This article needs work on its citations.For help on citation see the citation guidelines. I know that this article has been something of a downer. that are all connected in the 40k universe. This will not come as a surprise: they do not. Swift muscle contractions create a whiplash effect, allowing the Kroot to deliver powerful blows with great rapidity. Same as the unit from the Infantry Platoon in the Astra Militarum Codex, Elites: Kommandos It is a supplementary Moreover, nearby Kroot units can use the Shapers Leadership a Leadership value of 7. [3a], They are unable to effectively shape the living metal of the Necrons, and doing so produces hideous effects as was demonstrated on Caroch. This also works on Krootox but they are more likely to do this to hurt something rather than to score objectives. The Krootox Rider mitigates this somewhat with respectable Toughness and Wounds values, but it still wont stand up to any degree of concentrated firepower. This modification quickly became standard for all Kroot. Codex: Kroot Mercenaries - Index of. 1oI?w{3II.-%lzq5C(XNK5%dulr|gg[1PG+S_:%U/'):HU+g~R?U?VSW??o Surprise was complete and scores were killed in the opening moments of the ambush. ); Do the Krootox Riders give Tau players pause for thought? Based upon the amazing community made Kroot Mercenaries Codex created by the talented guys over at the Kompletely Kroot forums. Take melta bombs for +5 points. 15 years ago, I received issue 265 of White Dwarf. Same as in the Astra Militarum Codex, Troops: Ork Boyz Same as the Autarch in the Eldar Codex. Warhammer 40,000 - Kroot Mercenaries (WH40K) A project I started attempting to bring the Kroot Mercenaries into TTS as a playable army. The column's forward scouts were eliminated by Kroot Carnivores before they could get a warning off to the regiment following behind. May only be taken if the army includes a Master Shaper. Special rules from other codices are included in this codex for ease of use. Three Kroot kindred were involved in the attack. Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, Eavy Metal. The "return to nature" thing is a neat idea. THATS RIGHT, No waiting 5 years for an. Losing the ability to trigger For the Greater Good would have been bad enough but a 50% points increase crippled them beyond any use. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. The unit also gains the following options: 20 - The Shrines of the Incubi 6 : Warhammer 40,000 Chapter Approved - The Book of the Astronomican , pg. (function() { I have a tournament this weekend with, You can still have fun with principia marines. forms: { If this is indeed the case, it would go some way to explaining the pragmatic approach to life of the Kroot and their current technological stagnation. Codex: Kroot Mercenaries V5.86 now up 10th October 2011. First among their allies are the Kroot, a mercenary race of carnivorous avian hunters, and the new Codex: T'au Empire - available to pre-order this weekend - gives them a bunch of beastly upgrades. Special Rules: Independent Character, Furious Charge, Mob Rule, Waaagh! endobj
There are, moreover, a handful more Kroot options from Forge World, but Ill just stick to the standard codex units for now. Kroot are truly exemplary as a showcase of Tau design in 9E- outdated, inapplicable, and not even good to begin with. They used to have an entire armylist back in 4th Edition and had a pretty solid range of ForgeWorld minis that hit the scene with The Taros Campaign book back in 2005. The Kroot Rifle is not the only weapon the Kroot make use of. Originally a slug-thrower, the weapon was modified by the Tau to fire a charged particle similar to their own Pulse Rifles. Same as in the Imperial Armour 3 Book, Elites: Shaper Council (In fact, body-for-body, a Strike Team will generally outfight Kroot in close combat.) Your email address will not be published. Following closely the pattern set by the 3rd ed. [Needs Citation], The Kroot digestive system is extremely efficient, capable of breaking down almost any organic material into an energy form that can be stored in specialised organs scattered throughout their bodies, called nymnes. What changes could we make this unit in order to make it viable choice in a Tau army? Ive yet to mention Kroot Hounds, Krootox Riders, or the Kroot Shaper. callback: cb Email address: Your email address will not be published. Replace Close combat weapon with one of the following: power weapon for +15 points or eviscerator for +25 points. If a witchblade is taken the master shaper counts as being a Mastery Level 1 Psyker with access to the Divination psychic discipline. In fact, their only special rule is Stealthy Hunters, which allows them to make a 7 movement at the start of the first battle round, ending more than 9 from any enemy units. Adeptus. Now lets get down to brass tacks. And its no wonder. As always, remember that you can get your wargaming supplies at great discounts every day from the Frontline Gaming store, whether youre looking to start a new army or expand an existing one. Your email address will not be published. If you smell bad, take a shower before playing me. after all if the Mech tau as 1, why not our carnivore friends too. Elites: Knarloc Rider Herd WS 5 BS 2 S 4 T 4 W 2 I 3 A 4 Ld9 Sv 4+ 55 Points. The olfactory cavity within the Kroot skull is also enlarged, with multiple sense organs within both it and the mouth. Elites:Headhunter Kindred,Stalker Kindred,Knarloc Rider Herd,Shaper Council,Ratlings,Ogryns,Scout Sentinel Squadron,Heavy Weapons Squad,Flash Gitz,Nobz,Warbikers,Lootas, Wyches,Mandrakes,Vyper Squadron,Scourges,XV8 Crisis Battlesuit Team,Stealth Team,Pathfinder Team,XV88 Broadside Battlesuit Team, Sslyth Pack Replace Kroot rifle with one of the following: Storm bolter for +5 points, Flamer for +6 points, Meltagun for +13 points or Plasma gun for +15 points. What does a Kroot infantry model offer in terms of an armor save? [1] Examples Demiurg Domati - Employing Wyrmships Galgs - Employing mercenaries Greet - Employing Lineships and Stealthers Gue'vesa - Human Auxiliaries Kroot Mercenary armylist. Dude, I'm going to totally play this list. Same as in the Orks Codex. Same as Kaptin Badrukk in the Ork Codex. iamthecougar, FlingitNow, Oliva, Mordheimer, oliva. Of course, thats very unlikely to happen, but we can dream. Same as in the Tau Empire/Farsight Enclave Codex. Most notable amongst this first wave of recruits were the Kroot: mercenaries and expert hunters specialising in diversifying their genetic makeup. 3 0 obj
It will be a glorious day when this army list (and the, Is it the intent that booby traps be placed in the enemy deployment zone? My friends would be totall y okay with it. Fighting Stave Range S +1 AP 5 Type Melee, Two-handed, Troops: Infantry Squad Each member of the squad is equipped with a Kroot Rifle, which can be used either in melee or in shooting. Theyre not going to be beating up anything big and nasty, but its certainly a start. Same as in the Astra Militarum Codex, Fast Attack: Stormboyz x}[y,bgdE0dime_]9GiTVdEX/~/xo^7yv}?c//?o th.s8~z5~g:\oG\iPi=U\iyme/4It,e/'IEl65kh/FOzuz{]WoaSx$^F7/x}wg-sp8XyO@!#y@cQ{! } You can help Lexicanum by fixing it. It is suspected that the Kroot can alter the properties of this secretion in order to leave pheromone trails, mark territories, leave warnings and even communicate with one another. This is a combined resource, taking everything that GW has released for the Kroot Mercenaries and combining it into one book with a new style I've come up with. } From then on the column was continually harried by the Kroot, until Colonel Griffin linked up with the Space Marines of the Scythes of the Emperor. The Kroot are renowned as mercenaries, and despite being mistrusted by most in the Imperium are very faithful to their contractors. U1g+V$*VTX?#0*H5? They see it as their life's duty to absorb the many genetic traits across the Galaxy, and betraying a client would jeopardize this mission. If no wings are taken, may purchase up to 2 kroot hounds for 5 pts/model. In the time of the Space Marine, this really is a unit from a different era. <>>>
Fauntleroy, Cryonicleech, Elnicko5, Shas'O Dorian. Same as in the Astra Militarum Codex, Elites: Heavy Weapons Squad I did a GT and went 4-2 with firstborn only (aside from, Frankly, while I don't expect much from primaris upgrades to characters, I think he ended up better than we could. Again, you can see why this range of models desperately needs a refresh. This is a combined resource, taking everything that GW has released for the Kroot Mercenaries and combining it into one book with a new style I've come up with. Codex: Kroot Mercenaries Version 5.85 fCodex: Kroot Mercenaries V5.85 By Kompletely Kroot Dedicated to Andy Hoare Version 5.85 15th of February 2010 It is the intention of this document to take the original 3rd edition 40K Kroot Mercenary army list written by Andy Hoare and update it to 5th edition 40K, We took many different ideas as If a Freebooter Kaptin is included then Warbikers may be changed to Fast Attack choices, Lootas may be changed to Heavy Support choicesand Looted Tanks can be taken as Heavy Support choices. Ambush: The kindred may be deployed via deep strike into a piece of area terrain. We could add in stratagems on top of these improvements in order to buff up certain aspects of the models abilities, and we could consider aura effects for Sargent-equivalent units. It is a neat way to pivot onto an objective to grab it after your opponent has had their chance to remove the Kroot. Certainly once they got some access to stratagems they had some sort of play. Magnate-General Constantine Beaumont, Longer then the Kroot gun, the Kroot hunting rifle has a potentially longer range, but the Kroot must remove the attached blades. They even have 3 bespoke Warlord Traits they can use, too. [Needs Citation], The Kroot are renowned as mercenaries, and despite being mistrusted by most in the Imperium are very faithful to their contractors. Same as in the Dark Eldar Codex, Troops: Striker Team Timing is the key here, any move by an ObSec unit just before your next Command Phase is potentially VP gold. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. [5], Kroot who have turned green, muscly and boisterous, after eating a fungal diet of Orks. The warlord of a mercenary detachment may place a bounty on an enemy unit at the beginning of the owning players turn. The primary weapon deployed by the Kroot is a rifle whose design is derived from the fighting staffs used by their ancestors. 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