Stay there for the 2nd one. I had trouble with this initially. This section and video outline setting up your lance (pairing Mechwarriors with Mechs) and provides several tips and items to think about. Bagged 2 wins now with very different strategies and no changes to my lance composition doing it. Keep sprinting along the border of the map, make sure none of the enemy mechs spot you until the last possible turn. Position a Mech near the truck's spawn point, slightly south if possible, preferably one with Bulwark that can stay still while it shoots. Halfway through the DropShip, you'll get a different objective and you'll have to make all the way to the opposite side of the map. To negotiate a contract, click the CMD Center and then 'Contracts'. Talent Trees and Managing your Mechwarriors. Just have to cheese it using a scout with sensor lock and LRM mechs. Talk to Yang for a detailed explanation. I only had to kill the closest turrent and between LRMs and the wolverines loadout killed the tramsports and as each mech topped the hill I blasted them. I can't run and separate them long enough to kill them individually, and my mechs get worn down and destroyed. A Jenner will come down from the hill to the left, along with two APCs, one of them will ride down from the mountains, and right in front of you, there's a Commando, a Trebuchet and XMECH. as others have mentioned the key to winning the actual fight is taking out the LRM turrets top prio and blowing up 2 crates when 3+ mechs stand in their area (you get full reward with only 2 crates lost, 3-5 lost is -15% cash), to get the trucks let a fast, long range mech sprint left ignoring everything else and use the morale called shot skill to finish it of, my setup was: 1x close range centurion 1x long range centurion 1x sniper vindicator 1x melee dragon, all but 1 pilot died and the remaining one is 95 days injured and only lived bc it's the captain i think, all mechs are dust (winning move was DFO killing both mechs and scoring 3 achievments), Edit2: holy shit difficulty ramps up A LOT after you complete this mission, i am unable to do even 1,5 skull missions now and will probably have to restart the campaign.MAKE SURE YOU HAVE AT LEAST 4 HEAVY MECHS BEFORE COMPLETING THIS MISSION. You'll have to head right to destroy the generator. Once you've destroyed both Mechs, don't bother destroying each individual turret and aim all your weapons at the generator. It really does challenge you to not only destroy the trucks, but not blow up any ammo crates as well. Kamea will join you and as per usual, you can only choose 3 Mechs. BattleTech, the turn-based strategy title from Harebrained Schemes, came out just last week.Since then it's been a fixture at the top of Steam's best-sellers list where it's traded the first . Fandom Rivalry:. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. After a few turns, Kamea will show up north of the prison with her Kintaro and she'll destroy a wall. absolute cakewalks. You're out of the lrm range and the opposing mechs will come to you. . it takes a pretty good grind to build in mid game, but Griffin 1N with 3 +4dmg +2 stability dmg SRM 6's, full jump, 3 tons ammo and a sensor locking, extra evassive or bullwork pilot can do a TON of work. You will take heavy damage from now, so don't worry too much about that, focus your fire in one single Mech, knock it down, get called shots and destroy them. You drop in the southern end of a map, on a small rise. Cent or Dragon plus something else is probably worth it. You'll be in control of Kamea and a Lance fully armored with SLDF Mechs. Main Campaign Story Missions - Main Story Line [SPOILERS] - Priority Missions. Your objective is to destroy the garrison and save those ammo boxes. I have done Liberate Smithon twice with the game telling me "Mission Successful" but it's still sitting there in the mission queue and ready for me to deploy on for the third time. You should see all the mechs in your sensor once you get there. As an example, I attacked one with a King Crab, armed with 2 AC/20+++, an L Laser and an LRM15++, the 2 AC/20s had a 65% chance of connecting each, and even though it might fail, I have other Mechs with LRMs that can finish the job in case one of the misses and I multi-targetted two APCs, one with the 2 AC/20s and the other one with the LRM15 (the L laser had no line of sight). You can go for any of its variation, since the planets attributes required are the same. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Each section will cover various subjects and later sections will provide links to my complete campaign should you ever feel the need to watch endless hours of BATTLETECH. Valve Corporation. The garrison will move to kill your stomper so arrange to shoot them in the back. Behemoth and Glitch can perform long distance attacks, but you will likely miss or do little damage, I suggest you keep them sprinting until you get there with all your units. (yes, stomp) on the rear of the trucks, they go up real nice with phy atks. Destroy the turrets, first. This guide will cover the campaign missions and some general strategy tips for finishing side missions. Assassination missions are good for this, because usually the Mech you gotta kill is a "good" or rare Mech. The rest is up to you and your playstyle. Then it will just go to loading and the wheel will perpetually spin with no change in status even after several minutes. 11 try or so on this.. fail fail and fail the trucks spawn load and run in same turn so i gave up on that after 5-6 tries and then thoose lights swarm ya sensor look and then the lrm hell starts to rain in i cant hit thoose lil buggers they always bee braced covert and evasive in same turn as firing?? was the first challenging mission for me as well .. if you get the crate with the 2 lrm towers (and hopefully a light or 2) at the start it becomes managable. Get near the water and you'll make enemy contact. Liberate Smithon is a campaign mission in BattleTech. Battletech Wiki is a FANDOM Games Community. Liberate Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Liberate Panzyr. Reader mode. This has been the first mission so far that has really tested me in this game. Once you've moved, you'll be able to test out your weapons on one of two dummy Mechs. I haven't finished the game so I'm not sure if the backstory has any impact in the game, besides your initial stats; will confirm in the future. PRE-APLHA BUILD VIDEO IS OUT! Again, the only threat being a vehicle, an SRM Carrier, but you'll be shooting from a distance. No Idea to survive with all four mechs AND get both trucks without 3 assault and one fast Mech. One of my AC/20s missed, but I managed to finish the job by multi-targetting both again with my Highlander. Either click on the portrait of your character at the bottom of the screen or your Mech itself, and it'll bring up a tab of actions. Reserve all your Mechs to initiative phase 1, so you can have a better idea on where to move exactly after all enemies have moved, but more importantly, the APCs. Talk to Sumire for a detailed explanation. Not sure why you only have 3 stars but its awesome. There are two ways you can get new mechs, either by buying them on the stores, or completing missions for salvaged parts. Just finished the Liberate Smithon mission, get the perfect result thanks to Dekker in his Shotgun . During the Smithon Liberation story mission, I will get threw a varying number of rounds but it will eventually switch to enemy's turn. This is the full release version! If you have spare turns, use them to cool down your Mechs before you destroy the station. One of them will probably be out of your line of sight. Just Getting Started - Destroy 50 Mechs (any size). Planetary History []. 04:44.440 MessageCenter [ERROR] CRITICAL ERROR, PLEASE REPORT: Delegate InitializeContract - Standard for message type OnInitializeContract failed with exception Index was out of range. Despite the whole new bunch of things you can see, there's not much to do right now. Abuse Bulwark and don't be afraid of wasting turns, this is the fastest way of finishing this last part. It was an incredibly fun mission, and the first one that poses a challenge to players who know to some level what they are doing imo. I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. Not exactly new, but you will start seeing more plus (+) bonus weapons. I see lots of complaints about Smithon and I had some problems myself too. There are 4 turrets on the side and two Mechs near the entrance. After getting there, you'll be given two objectives, both telling you to destroy a radar tower. 24. 2. Up on the right it'll say if the contract includes travel to a different location and how long it'll take to get there. Although Kamea raced to save her friend and advisor, the Directorate has captured Lord Madeira and is currently moving him to the starport. As soon as the mission begins, you will have made enemy contact. Defense Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Escape. Then I let the mechs funnel in one or two at a time and took them out. I managed to destroy it in one attack, hopefully you can do the same. Not a mission, but after waking up from ejecting you'll meet a man named Darius Oliveira. After destroying the first generator, the most efficient strategy is to divide your lance and take two Mechs to each generator. Restarted it about 4 times last night before I finally pulled it off. Silo Bravo is the closest one next, if you decide to get the bonus. To that end, I'm sending you to capture a Directorate munitions dump. This mission will begin immediately after you finish the previous one. Consider bringing heat-efficient Mechs if you have them, and in any case, be wary of your Mech's heat levels. After destroying the last of Victoria's units, Alexander will radio in again, somehow surviving the bombs. This time you'll have two other characters to control as well as your own; Mastiff and Kamea. Walkthrough updated Jun 12, 2017 IGN's BattleTech complete strategy guide and walkthrough will lead you through every step of BattleTech from the title screen to the final credits, including every . Well, a fully armored heavy with a bullwark-skilled pilot can tank those lrms all day. After Round 3, a truck will begin spawning in one of the ammo crates that's slightly to the northwest of your spawn point. Pilot Dekker has a Light Mech and can reach further. You need to sign in or create an account to do that. The contract will be available immediately after the scenes. Panther jumps around taking pot shots, or assist with ammo truck if something goes wrong. The sooner you do it the more it tips the battle in your favor. Started by driving hard left, and take out the two towers that are visible off the hop. This . As you get close to your destination, you'll encounter some drones. so many things that are just missing in this game. If you have someone on the top of the hill where the turret generators were, you'll be able to shoot at the incoming vehicles. 2 pip however has pretty good chance to hit. Steps to reproduce the issue Unknown, I've provided my save. Can someone help me out with this level? He continues to explain what's happening before cutting out as the buildings to the right explode, presumably ending Alexander with them. Now here you will have a ton to do. Do not focus on the towers before destroying the vehicles. All rights reserved. Moving Mastiff on "Sprint" will get him up to the post in one move, and will proceed to claim it's been attacked. Did it with 4 meds I think, around 190-200 tons. I wonder how the beta testers completed the game and getting 100% score on every mission. Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! Anyway She has a Kintaro with 2 M Lasers, 3 SRM6s and an LRM5. After the two trucks had been destroyed, I sent the shadowhawk back towards the starting point, attracting the attention of the mechs as it sprinted in the open. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Assistance with mission: Liberate Smithon. Dec 22, 2019 #9,101 Hmm, a Training Day version I haven't seen before. The following videos and content is focused on procedural missions (missions that are continuously generated throughout the game). now comes this 2 skull mission where you have to fight 8 medium&heavy mechs, who trigger on turn 1, have a shitton of turrets on their side and on top of that you're supposed to stop transport vehicles, spawning turn 1 out of range with more move range than any of my mechs, Edit: I FKN DID IT! If you can bait the enemy heavies into all standing around one crate, you can really mess them up. I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. All rights reserved. Once you're done, you'll go through the tutorial. Guide to Smithon. After a sequence of scenes, the game will throw you into the first mission to teach you the controls. I don't know how many transports there are, but I managed to kill 2 this way before losing far too much of my forces. This is a hypothesis and has not been proven yet. Thanks you are right. The Medium Drones move in phase 2 and the heavies in phase 1. Heres the loadout: It is an annoying mission. The problem with the mission is the sheer amount of LRMs facing you. Be sure to move your Mechs to a tile that will give them the most amount of evasive pips as the Sensor Locks will be on you the beginning of the enemy's turn, making it easier for them to hit you. There are small passes to the left and . 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