So I wanted to farm more resources in that bot and hence I created alt accounts which later i discovered that alts created in same web browser with same chrome user get banned and u can't use them anymore but you can use an alt on a different device. Esports Scene 5. Cheating allows you to have a better time and enjoy the game. 2 min ago Simple script to farm Dankmemer coins with multiple accounts at once. Material Design Theme with numerous enhancements for Discord. The next implementation is a higher or lower script. Value = game:service("Players").LocalPlayer, if HitSound ~= nil and HitPitch ~= nil then, CFuncs.Sound.Create(HitSound, hit, 1, HitPitch), local block = hit.Parent:findFirstChild("Block"), ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color), coroutine.resume(coroutine.create(function(HHumanoid), local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit. How To Paste In Roblox Pc muza. Hello, this a quick simple farmer I made for the Discord Bot Dank Memer. Use h/ instead of hl/. The beg and fish commands are the only ones (from my knowledge) that don't kill you. ")end;print("FE Compatibility: by WaverlyCole");InternalData = {}, local Event = Instance.new("RemoteEvent");Event.Name = "UserInput", local Bind = Instance.new("BindableEvent"), return function() Fake.Connections[Bind] = false;self.Connected = false end. Project Reality Battlefield 2: Download the Best Mod Today! Script to autoplay dank memer discord bot Raw dank-memer-hack.py import json, requests, random, time from threading import Thread, Semaphore from queue import Queue # set these using discord developer mode from conf import SUPER_PROPS, AUTHORIZATION, USER_AGENT, REFERER, COOKIE, CHANNEL_ID Is arr.__len__() the preferred way to get the length of an array in Python? The script must be manually edited to configure the keywords. F:~? Hides the channel list at the press of a button, Small script Discord Home Page redirect to Web App, Makes Discord names anonymous only on your screen (e.g. Make Your Own Serverstep 2.: | global currency game with over 10m users, stealing, pets, unique items, and more! w !1AQaq"2B #3Rbr Trying to get my discord bot in python to say the same message every 5 seconds, The philosopher who believes in Web Assembly, Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. Dank Memer Hack. Sorry, I cannot provide a short category for the given keyword as it does not make sense. 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Place a text file (tokens.txt) with discord Tokens in the folder. JFIF d d C This is a new script because it has distinct behavior. 1 daily box:20,000 u get 1 of these. Note that this may make it harder to check if someone is or is not a bot. Facebook Twitter. endobj 7 0 obj By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. %PDF-1.4 Fixes the bug where Discord's search doesn't work in Safari. Please all thanks Stars Blaster for helping with this command! Add the bot to your serverstep 3.: Battlebots, mudae, noumenon, owo bot, marriage bot, idoc etc. Source: muhammadrahimkhan.com These scripts automate certain game processes, like running commands that give you a lot of money quickly. If you change the name, the script wont find your Tokens. >> As an Amazon Associate, we earn from qualifying purchases. Place a text file (proxies.txt) in the folder. Step 1: Download all the files provided and keep them in the same folder Step 2: Sets the Discord theme color to allow better title bar looking in PWA mode, I don't care about blocked messages removes the emojis, removes the hover bacckground color. Content Discovery initiative 4/13 update: Related questions using a Machine How do you get the logical xor of two variables in Python? Displays a browser notification whenever a user mentions specific textual word(s) in a channel. | 0.87 KB, Python | You can cheat by using exploits or hacking games to get an unfair advantage. Dank memer hack for coins.
| 11.04 KB, Python | [2240] Anonymous). Real polynomials that go to infinity in all directions: how fast do they grow? (Deprecated: Use at your own risk.). 1 0 obj Connect and share knowledge within a single location that is structured and easy to search. /AIS false __tostring = function() return "Connection" end; local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}, local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}, local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,), self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={}} or nil, end};ContextActionService.UnBindAction = ContextActionService.BindAction, local function TriggerEvent(self,Event,), if Trigger and Trigger.fakeEvent and Trigger.Connections then, for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire() end end, Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent, Event.OnServerEvent:Connect(function(FiredBy,Input), if FiredBy.Name ~= owner.Name then return end, Mouse.Target = Input.Target;Mouse.Hit = Input.Hit, local Begin = Input.UserInputState == Enum.UserInputState.Begin, if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end, for _,Action in pairs(ContextActionService.Actions) do, for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end, Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()), UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false), InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService, local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse(), local Input = function(Input,gameProcessedEvent), Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}), UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input), if Hit ~= Mouse.Hit or Target ~= Mouse.Target then, Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}), if Index:lower() == "getmouse" or Index:lower() == "mouse" then, return function (self)return InternalData["Mouse"] end, return function (self,)return RealPlayer[Index](RealPlayer,) end, __tostring = function(self) return RealPlayer.Name end, if Index:lower() == "getservice" or Index:lower() == "service" then, local RealService = RealGame:GetService(Service), return function (self,) return RealService[Index2](RealService,)end, if Index2:lower() == "localplayer" then return Sandbox(owner) end, __tostring = function(self) return RealGame:GetService(Service).Name end. Dank Memer Hacks may be very entertaining. Make sure all accounts are in the server and have send message permission. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. We're a dank memer server with a great community and excellent staff. Voice Message using Discord liek snapchat. This hacks the dank memes bot on discord! Cheating can give you an edge over other players, and it can also help you unlock secret content that you wouldn't be able to access otherwise.
C q" Discord tools for moderation and customization. Uses a proxy - GitHub - ScobraScope/dankmemer-farm at pythonawesome.com. updates the message with a fake progress bar on what is happening! A python script that automatically farms the Discord bot Dank Memer. Download Infestation World Game: Survive the Apocalypse Now! This is a big glitch, I got a lot of coins. rev2023.4.17.43393. Color = ColorSequence.new(Color1, Color2). How to determine chain length on a Brompton? Revolutionize Your Server with Rowboat Discord Bot The Ultimate Solution, Ultimate Guide to Payday 2 BLT Cheats in 2022, Mastering Fivem Me Script: Tips for Perfect Do Scripting, Revamp Your PRBF2 Experience with Graphics Improvement and New Maps, Legends of Idleon Cheats: Tips, Secrets, and Codes, Reaching the Top: Climbing Overwatch Level 1890, Punishing Gray Raven: Multiplayer-Download-Gameplay Guide, Ultimate Sea of Thieves Hacks Guide: Free, Xbox, PC and More 2022, Fashion Accessories Outdoor Gear Travel Essentials, Maplestory updates Memorable moments Monster hunting, 1. So when the bot is lagging you want to spam pls beg as much times before it normalizes and then u have duped coins. View code dank memer hack step 1: The Cool New Battlebots Being Developed But Available For Play. A huge userscript that modifies hundreds of websites, adding mods, hacks, new features, and quality-of-life to the web! How do I get the number of elements in a list (length of a list) in Python? Yo, whats up dawgs? /Length 8 0 R This is just an old dank memer farmer I made. I have made my own bot. /SM 0.02 Cheating also helps relieve stress and boredom, since you are able to quickly skip difficult or repetitive sections. Instantly share code, notes, and snippets. Single-player online games are also seeing cheating increase as more people seek out ways to speed up or make it easier. Alternative ways to code something like a table within a table? + VelocityInheritance = VelocityInheritance, part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10, function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size), function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale), function CreateWeld(Parent, Part0, Part1, C0, C1), EffectModel = Instance.new("Model", char), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type), local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()), local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), prt.CFrame = cframe * CFrame.new(x1, y1, z1), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()), function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), function BreakEffect(brickcolor, cframe, x1, y1, z1), local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), function CreateSound(ID, PARENT, VOLUME, PITCH), NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID, game:GetService("Debris"):AddItem(NEWSOUND, 10), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3), RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15), LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(130), math.rad(0), math.rad(3)), 0.1), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(15),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(150)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-150)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-6),math.rad(0),math.rad(0)),0.15), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3), RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15), LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(0), math.rad(115)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(-0), math.rad(-115)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-160), math.rad(0), math.rad(120)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(165)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-165)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(0)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(360*i),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-90)), 0.1), RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),-.2)*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(130)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-130)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-10),math.rad(0)),0.15), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3), LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(0), math.rad(-110)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-100)), 0.1), rootj.C0=clerp(rootj.C0,RootCF*cf(0,math.random(-10, 10) / 100,-0.1+0.1*math.cos(sine/2))*angles(math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2))),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(-180*math.cos(sine/2))), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-180*math.cos(sine/2))), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(0), math.rad(20)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(-0), math.rad(-20)), 0.1), Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1), Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1), local Blobby = Instance.new("Part", char), Blobby.BrickColor = BrickColor.new("Really black"), Blobby.TopSurface = Enum.SurfaceType.Smooth, Blobby.BottomSurface = Enum.SurfaceType.Smooth, local Weld = Instance.new("Weld", Blobby), Weld.C0 = CFrame.Angles(math.rad(-90),0,0), M2.MeshId = "http://www.roblox.com/asset/?id=10470609", M2.TextureId = "http://www.roblox.com/asset/?id=1450388425", rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.35, 0.7+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(115), math.rad(0), math.rad(-55)), 0.1), Cary.BrickColor = BrickColor.new("Really black"), Cary.TopSurface = Enum.SurfaceType.Smooth, Cary.BottomSurface = Enum.SurfaceType.Smooth, Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0), M2.MeshId = "http://www.roblox.com/asset/?id=591853691", M2.TextureId = "http://www.roblox.com/asset/?id=591854066", RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(0), math.rad(-0)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(-0), math.rad(-0)), 0.1), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1), Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0), tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1), for _,v in pairs (hit.Parent:children()) do, if v:IsA("Humanoid") and v.Parent ~= char then, RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.1), function dasheffect(position, size, grow), dash.Size = Vector3.new(size, size, size), dash.BrickColor = BrickColor.new("White"), dash.Size = dash.Size + Vector3.new(grow, grow, grow), dash.Transparency = dash.Transparency + grow / 1.5, dasheffect(char.HumanoidRootPart.Position - Vector3.new(0, 2, 0), 0.1, 0.25), local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude, hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char), if equipped==true or equipped==false then, if root.Velocity.y > 1 and hitfloor==nil then, rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(10),math.rad(0),math.rad(0)),.3), tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3), LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),-0.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15), RH.C0=clerp(RH.C0,cf(1,-1,0.3)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3), elseif root.Velocity.y < -1 and hitfloor==nil then, rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(-5),math.rad(0),math.rad(0)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3), LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.6)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15), RH.C0=clerp(RH.C0,cf(1,-.3-0.1*math.cos(sine/20),-.6)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(3)), 0.1), elseif (tors.Velocity).magnitude < 50 and hitfloor ~= nil then, rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(3-2.5*math.cos(sine/3.5)),math.rad(0)+root.RotVelocity.Y/30,math.rad(17*math.cos(sine/7))+root.RotVelocity.Y/30),0.15), RH.C0=clerp(RH.C0,cf(1,-0.9-0.5*math.cos(sine/7)/2,0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ -math.sin(sine/8)/1.5,math.rad(90-0.1*math.cos(sine/7)),math.rad(0)),0.15), LH.C0=clerp(LH.C0,cf(-1,-0.9+0.5*math.cos(sine/7)/2,-0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ math.sin(sine/8)/1.5,math.rad(-90-0.1*math.cos(sine/7)),math.rad(0)),0.15), RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(120 )* math.cos(sine / 7), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1), LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-125 )* math.cos(sine / 7), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]), Thing[1].Transparency = Thing[1].Transparency + Thing[3], Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0), Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0), Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0), Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]), Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0), Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0), Lua | How to Dominate Combatarms EU cheating allows you to have a better time and enjoy the game the where! 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