+50 power while wielding a greatsword. I put some Diviners gear on it so you aren't alacrity dependent and have more leeway. - If I bursted everything, am I able to recover from a long cool-down wait? A max of 3 illusion. This can only trigger once every 10 seconds. This short guide contains answers to the questions you might have on the first days of your adventure, such as where to look for tips, how to look for a group (LFG), what are the most important parts of the interface, and more. Enter the symbols you see in the image. Open World,Open World General and Open World Solo. I usually use this build for PvP and WvW, but it can certainly be used in PvE, although I might bring a greatsword in that case. This leveling build is more direct-damage oriented and is based on taking all traits (and signet) that buff illusions' health and damage and letting them fight for you. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. If a foe is pulled, this can result in an interrupt. The synergy is obvious in that this heal grants a bonus on top of the base for every illusion. Causes every fifth attack to apply burning. Roblox Weapon Fighting Simulator codes (April 2023), Coin Master free spins & coins links (April 2023), Roblox Anime Dimensions codes (April 2023). Illusions inflict bleeding on critical hits. Gain protection for 2 seconds when you gain regeneration. 30: 0/10/0/10/03. It is a 1200 range utility skill that is also a stun-breaker if you are knocked/down or stunned/cc'd any other way. Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Interrupts and tosses a character into the air. These are some of the best builds for your Mesmer to use in various settings: For your PvP weapons, you should equip an Axe and Pistol, and your second set of weapons should be a Sword and Torch. Reposting this Mesmer Leveling Guide I wrote on Reddit months ago. 15 Points gave me deceptive evasion creating an illusion when I dodge. Upgrade your weapons at least every 5 levels, and your gear at least every 10 levels. Ultimately, the damage and defense of the sword won me over. Phantasms will now properly have all boons applied to them via player traits. Each of the available shatters serves a different purpose, Mind Wrack will do high amounts of direct damage to nearby targets, while Cry of Frustration deals condition damage with Confusion. This build is more offensive, less defensive than the one above, and may not be able to solo Champions and tough Veterans as well as the condition build, but is better at Dynamic Event farming and dungeon leveling. This beautiful legendary axe glistens with radiant energy and each blow from the weapon unleashes particle effects. If a new clone is created either by the player or by a phantasm, then the oldest persisting clone will be destroyed and replaced. Are phantasms any good for mesmer, or are they trash? I choose to look out from behind a _____. Illusions. If you dont know anything about Guild Wars 2 profession, and you maybe are looking for a short comparison, check out our introductory guides: Mesmer plays around summoning Illusions, which are created during combat, and when used in certain ways, they can provide a lot of personal damage or team-wide utility, or can be sacrificed to deliver powerful attacks. The self-heals on this thing are insane. Phantasms cannot be shattered and do not count toward the limit of 3 active clones. I just posted the snowcrows build because I have no significant improvements. Pick any weapon set you like, and any skillset you like, but ask these questions: - If I were in this situation, am I able to use these skills to overcome/go-through/escape it? Updated all phantasms and clones available to the mesmer to ensure they activate within their range. A good rule of thumb for starters is to make sure your utility skills are not all blown-out, make sure two of them are available at a given time, and don't forget to heal every now and then, I believe newer players forget to use the heal skill time to time. So gear up your characters, bring your hot takes, and most importantly, HAVE FUN. Since you mention GW1 I would assume PvP. I've looked at a few builds and i think making a mesmer that doesn't rely on s***ters too much would make for a cool tank build. Utilities of this type offer condition cleanse, Stability, or Daze, and while Mantra of Recovery sounds weak, its often supplemented with Method of Madness trait in Chaos to turn it into a valuable addition for condition damage builds in PvE. Inflicts X damage per second. You can replace the focus with other weapons: If you want/need to use other skills, replace Mantra of Pain. What its all about (buffing, raw dmg, condition, stealing), spec theme basically. Phantasms are temporary, translucent purple illusions in the caster's image, carrying weapons based on the skill that created them. Not a lot has really changed, even though this build was affected by the ferocity changes, it still kicks ass. Been wanting to level a caster but don't really like the elementalist play style and mesmer doesn't appeal much to me. Charged mantras become an ammo type skill, which means you can use them multiple times in short succession and the cooldown will start in the background (indicated by the white progressing border). X damage per attack increase. In short, you need to suffer a lot through trial and error to learn how to suffer little. Stacks in duration. . Phantasms summoned by this skill category often offer more utility over the ones summoned with weapon skills, Phantasmal Disenchanter is a powerful Phantasm and a great tool to remove boons from bosses in PvE, while Phantasmal Defender can be used in Open World in a clutch. This will be your defensive trait line, adding multiple healing sources, applying Aegis, condition cleansing, and improving Signets and Focus. After reading this guide you'll know all about the choices you'll face while creating your character. Forces the affected target(s) to move away from the surface. Immobilize nearby foes. Focus your stats on Power, Precision, Toughness, Vitality as you level. Utilities are almost completely optional, player's choice. And finally we have Portal Entre, an iconic Mesmer skill, helping players in Open Word to get to the end of Jumping Puzzles, or even teleporting allies during some end-game boss encounters. A fun trick with S/F is to start casting Focus's Phantasmal Warden (#5), and while casting it, also cast Sword's Clone (#3), which cripples the target and holds it in place till iWarden finishes casting. 70: 20/20/0/10/107. Interrupts and causes the foe to be unable to move or use skills for a short duration. Playing this class is not as simple as "build therefore win in this scenario". A wide variety of meta, great and good GW2 builds and guides for PvE, PvP and WvW. To further enhance Mesmer's self-sustainability and group healing, and to make up for lack of group Regeneration, we will also improve the Grandmaster trait in Inspiration line: Illusionary Inspiration Summon an illusion heals and grant Regeneration to allies around you. Let your clones and phantasms tank for you when needed. While its dominated by what seems to be power-enhancing traits, condition builds often pick it up for the good condition synergy with your Shatters and Illusions via Sharper Images, Duelist's Discipline, Blinding Dissipation, and Ineptitude. Sword/Sword + Staff, using 20/20///30. Stun break is an effect which can break control effects on a character. With great damage, utility, crowd control, and boon generation. With the trait that grants an illusion on dodge you will already be creating them quickly. Stacks in duration. Do I want my biggest regret in life to be that I never joined the circus? The other reason is clones dont generally live more than Id say 1-3 seconds in wvw at best so again IH ambush damage is extremely limited. Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness and Might. Structured PvP? Trash!Hey look it's my old pal Alt F4. Interrupts and prevents the target from using skills for a period of time. Deals damage every second; deals additional damage if moving; stacks intensity. This build is capable of summoning an army of illusions so large, that your minimap will start to resemble the night sky. Many Mesmer level 80 builds (particularly Shatter builds) depend largely on Grandmaster traits you can't get till level 60 at the earliest, which defeats the point of a *leveling* build. If you want, you can replace the Rune with a Rune of Adventure if youre looking to keep your dodges up at the cost of overall speed. This power Dagger Virtuoso build has great sustained damage for Guild Wars 2 WvW due to the high quickness uptime combined with the dagger attacks which gain. Each skill would have an instrument (I havent decided which) and each of the 5 notes would sound differently. Phantasm of Sorrow ("phantasm of sorrow") I show the world a face lined by tragedy. **** If your illusions are dying faster than your weapon cooldowns can produce them, add one or both Phantasm utility skills. Increased stealth duration from mesmer skills. Quickness Chrono. Use the gear and traits recommened in this guide. Useful in very short fights. Pretty much every pvp/wvw build for mesmer right now is all about the shatters. Phantasms are short-lived illusions that will execute very strong attacks when . Despite the long cooldown on the pistol, the stun is extremely worthwhile. Example, I have a build where anyone that jumps on me from cloak, I have an AOE blind ready (staff 4), or I'm used to pressing F3 (diversion to daze), or just blinking away, because the mindset was already trained with the build to react quickly and to be used to such an engagement. The boss has a devastating melee dagger combo which is why I'm always hanging back, letting my illusions tank, and only engage in melee when the boss is using the bow or is stunned. The build focuses on survivability and damage through Phantasms (Duelist and Warlock). Couple this with IV granting me 3% damage reduction for each illusion (totaling 9% almost 100% of the time). Activate your slick shoes, enabling you to move at superior speeds. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. Knocked down foes fall to the ground. - And finally, if my opponent did this, am I able to do this in response? Reset your Phantasm skills with Signet of the Ether. Anyways, that is how I think, good luck with finding your build! Anyway, I was wondering if this was a good build for fairly straightforward minion . Do you play esurge in gw1 or ineptitude or something else? Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another. !Make sure to stop by http://www.addiktgaming.net to check out all of our content.Follow us on Social Media!www.google.com/+AddiktGamingwww.twitter.com/addiktgaming Try to get used to proper timing of Shattering and swapping weapons to control your Clones and Phantasms, and if you are playing with Signet of the Ether, try to time it the best you can, so it will reset multiple Phantasm skills at once. Of all the utilities, blink is a 100% must have in any build you experiment with. https://metabattle.com/wiki/index.php?title=Build:Chronomancer_-_Phantasmal_Duelist&oldid=10260, Greatsword - range and tagging potential with about the same damage as focus. The specialisation weapon is warhorn, the 4 skill confuses nearby enemies and increases the . Feb 23, 2023 condition dps Power Weaver. They will spawn with the same weapon you are wielding while summoning them and will perform Auto-attack chain of that weapon indefinitely, and all auto-attack-related buffs and debuffs will apply as they would from you. Stacks in duration. But otherwise feel free to play with the order of trait acquisition, this is just one suggestion: 1. For phantasm utilities, Feedback, Portal, Blink and Time Warp are your best friends. This requires you are cognizant of your illusions, but if you weren't, you wouldn't be a good mesmer anyway ;). Mesmer is a confusing bag of worms, until you play it for 300 hours you wont understand the true beauty of the class. That may work for some classes, but not for mesmers. I got 9 percent damage buff for having out 3 illusions. The build I use is: Domination 10: I use it to get the +15% Illusion damage.IIRC I'm almost positive Phantasm's count as illusions. Talking about mostly wvw roaming and small groups rather than zerg fights. If not, feel free to use those two utility slots for something else you prefer, like condition removal and teleport. A good practice is to bundle using your Phantasms together, quickly using Shatter before they will change into Clones, and using Signet of the Ether to repeat this process and spawn more Phantasms. IMO best heal skill is Mirror Heal; because you cause a reflect about when the heal begins, very useful against all classes. And don't worry about balance patches, any unfavorable balance patch can be mitigated by altering some armor/trinket stats here and there, maybe swapping out a certain type for another, while not touching your build skills/traits at all. *** For weapon Sigils, use Sigil of Bloodlust in 2H weapons and Sigil of Bloodlust and Sigil of Force in 1H weapons. buff illusion survivability (health).3. buff illusion damage. Roaming, Small Zerg, Large Zerg. Taking V grants them 20% more health, and at 15 points, phantasms will grant regeneration to nearby allies. Guild Wars 2 2011 ArenaNet, Inc. All rights reserved. Gives AoE quickness. Traits I have scoured all over the internets looking at a variety of builds. There's only "best at" builds. The other two Shatters are more of a utility, Diversion is a very valuable Crowd Control skill, and Distortion offers a very powerful defensive ability in form of a long Invulnerability. Inflict 5 seconds of vulnerability when you interrupt a foe. I like the progression section. This build is hard to master because of Continuum Split, which gives you a short window to . Forces the affected target(s) to move towards the surface. Thus, you can see my mindset focuses on "versatility". Dodging is overpowered in the right hands. Increases damage taken by 25%. Stacks in duration. All trademarks and copyrights on this site are owned by their respective owners. If you find this the case, try Clone Cripple Bomb instead. Heals yourself after 2 seconds of channel, heals 650~ extra for each illusion. 3% more damage for each of your active illusions. Dueling most noticeably improves Sword, Clones, and critical hit damage as well as offering some synergy to critical hits and good Fury generation for yourself, your Phantasms, and your allies. Power Chronomancer is a powerful solo build with great boon uptime and damage. Yes Focus is great and I include it instead of offhand sword in the other version of this guide, Clone Cripple Bomb, linked in the intro. Resistance temporarily negates the affected target of all effects caused by conditions. I only use Evade if all other defense options are exhausted or cleansing the condi is worth it, or that the evade is the best option in the given scenario. 20 seconds cooldown. The 2 seconds of stun can help setup unreal combos (chaos storm + duelist + warlock), or allow you to stop a runner, get away with blink, etc. Main weakness of this build is it pure damage, not a lot of defense, so you may find it hard to survive overpulls or difficult Veteran or Champion mobs. This means youll be running Ritualist stats on all armor except your Legs. Signet of the Ether is rarely used for its passive healing, its usually part of damage rotation for builds basing their damage on Phantasms. Raids? Illusion-summoning skills recharge 20% faster. Healing Skill should be the Signet of the Ether as it heals you passively when illusions are summoned and reduces phantasm skill cooldowns. EliteMass Invisibility finds its place in some PvE encounters and multiple competitive builds, as well as of course aiding you in avoiding danger during map exploration. Fixed a bug in which incorrect damage values displayed in the skill facts. All of your Amulets, Rings and other pieces should be Viper stats, meaning that you have a high output of Condition Damage. Minotaur Steak / Griffon Egg Omelet - budget options. Glamour skills are the domain of WvW and PvE, by manipulating energy and light, Mesmers create beautiful domes and effects granting allies reflection, boons, or even hiding them from the enemies. However, why not include Focus on leveling? As additional clones spawn, the pink dots will light up. 70: 0/20/20/10/108. Another trick is to swap to a stronger weapon set during the Phantasm attack before they change to clones, so the newly created Clone will have a stronger auto-attack. I.E. Shield helps blocking this boss' dangerous attacks and has nice CC. There are only two known ways in the universe to level a mesmer without wanting to hang yourself by your toenails by level 10. Increased the phantasm base hit points by 55% in PvP and WvW. When you reach 80, the following two dungeon meta builds will feel very familiar to you, you'll just have to get used to using offhand Focus instead of offhand Sword. Your donations are a substantial source of funding and allow us to keep the website alive and free of ads. Reduces movement speed and skill recharge by 66%. - Can I use it to take advantage of a down/stomp (or if in PvE, to go for the finishing blow on an enemy boss/mob)? If all charges are spent the skill will return to its original mantra form. When a phantasm is summoned, it will attempt to perform a special attack. Phantasms are destroyed and then replaced by clones after completing their unique attack or if their attack is interrupted. For armor Runes, youll want x6 of the Superior Rune of the Nightmare, x11 Malign +9 Agony Infusion, and x7 Spiteful +9 Agony Infusion for your Accessories and Rings. Definitely not easy to learn, but very rewarding once mastered. Virtuoso has amazing condition DPS but if you try solo OW champions you will drop dead. Causes the target's next hit to miss instead. We want to thank everyone who has supported us during these years and we hope that you continue to support us in future.Every donation counts, no matter how small it is. Feb 20, 2023 power . If you start at max range (1200) and cast MB first, then Phantasmal Berserker as it flies through the air, and then Mind Stab, all three will hit the target at the same time, resulting in a large damage spike. Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill. Create a clone at your current position when you dodge. Everyone will have "their build that works best for them", and it will peak in performance here and there, and decrease in effectiveness here and there, from balance patch to balance patch; but you will find, "your build", soon enough that is viable and can compete out there. Very high direct/burst damage phantasms.3. Its almost absurd from a traditional MMO perspective. Your Runes should be x6 Superior Runes of the Thief, and youll need x18 Mighty +9 Agony Infusions for your Rings and other trinkets. Both sets should have Superior Sigils of Force equipped. Build your mindset first, before the build is built. The best chronomancer build for open world. Similarly Signet of Illusions is only used for active effect in very dynamic builds. I cannot play without it. If you don't have a brain, or at least don't know how to use it, this ability will show just how much of a dim-wit you really are. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting.